Games have a bad rap. When we think games we tend to think childhood, play and…well, wasting time.
Of course, if we think about chess, Scrabble and immersive, virtual games we realize that games are far from simple and afford skills that directly negate any concept of time wasted.
Advances in game theory have deepened our understanding of game strategy and skill building. Game theory has softened the hard stance position that games ‘are just games’ with little benefit and no learning potential. Chess is one game that stands above all other games in its ability to stimulate learning and thinking. Many game theorists wax poetically about chess. But is chess the only game that triggers thinking in people of all ages? Any game that provides a challenge, whether competitive or learning, is beneficial to kids and adults. Thus, a word search can be a challenge if supplied to someone, particularly a child, who is building language fluency.
ONCEKids has a great word search that supplements the Fujimini Island Adventure Series. Visit the website and explore.
No comments:
Post a Comment